Video game graphics

Results: 680



#Item
101Triangle geometry / Collision detection / Mesh generation / Triangle / Rasterisation / Tessellation / Tetrahedron / 3D modeling / Geometry / 3D computer graphics / Video game development

JOURNAL OF LATEX CLASS FILES, VOL. 6, NO. 1, JANUARYICCD: Interactive Continuous Collision Detection between Deformable Models using

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2010-03-11 04:27:16
102Graphics hardware / Video cards / Nvidia / Computer architecture / Video game hardware / CUDA / Application checkpointing / Graphics processing unit / Thread / GPGPU / Computer hardware / Computing

CheCUDA: A Checkpoint/Restart Tool for CUDA Applications Hiroyuki Takizawa∗ , Katsuto Sato∗ , Kazuhiko Komatsu† and Hiroaki Kobayashi† ∗ Graduate School of Information Sciences Tohoku University 6-3 Aramaki-aza

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Source URL: www.sc.isc.tohoku.ac.jp

Language: English - Date: 2009-11-25 22:49:39
103Computer programming / Nvidia / Graphics hardware / Video cards / CUDA / Video game hardware / Thread / Kernel / C / Computing / Computer hardware / GPGPU

Optimizing Parallel Reduction in CUDA Mark Harris NVIDIA Developer Technology Parallel Reduction Common and important data parallel primitive

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Source URL: docs.nvidia.com

Language: English - Date: 2014-09-02 17:07:42
104Collision detection / Bounding volume / Software development / Mathematical optimization / Proximity problems / Mathematics / Minimum bounding box / Computational geometry / Dimension / 3D computer graphics / Video game development / Operations research

A Framework For Efficient Minimum Distance Computations By David E. Johnson and Elaine Cohen Department of Computer Science, University of Utah, Salt Lake City, UT 84112

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Source URL: www.cs.utah.edu

Language: English - Date: 1998-12-11 15:34:19
105Computing / 3D imaging / Voxel / Octree / Volume rendering / Video game development / Image processing / Ray casting / Rendering / Imaging / Computer graphics / 3D computer graphics

Interactive Visualization of Unstructured Grids Using Hierarchical 3D Textures Joshua Leven Jonathan Cohen Jason Corso

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Source URL: www.cs.jhu.edu

Language: English - Date: 2002-08-13 13:26:16
106Video game development / Mathematics / Computing / Collision detection / Bounding volume hierarchy / Theoretical computer science / Ming C. Lin / Collision / Algorithm / 3D computer graphics / Computational physics / Physics

Multi-Core Collision Detection between Deformable Models Min Tang Zhejiang University

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-07-04 06:15:43
107Graphics hardware / GPGPU / Video cards / Computer architecture / Video game hardware / CUDA / Parallel computing / Graphics processing unit / Thread / Computer hardware / Nvidia / Computing

Microsoft PowerPoint - speedup_cuda_optimizations.pptx

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Source URL: www.speedup.ch

Language: English - Date: 2009-09-10 09:08:18
108GPGPU / Graphics hardware / Video game development / Virtual reality / BrookGPU / Graphics processing unit / Radeon R300 / Radeon R420 / FLOPS / Computer hardware / Video cards / Computing

Brook for GPUs: Stream Computing on Graphics Hardware Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, and Pat Hanrahan Computer Science Department

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Source URL: graphics.stanford.edu

Language: English - Date: 2004-10-06 13:52:50
109Military science fiction / Software / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Cognitive architecture / Games / Digital media / Blizzard games

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: eis.ucsc.edu

Language: English - Date: 2010-06-18 20:55:19
110Animation software / Video game development / Autodesk / Application software / Autodesk Maya / Maya Embedded Language / Game engine / Ignition / Software / Graphics software / 3D graphics software

APPLIED IDEAS IGNITION® GAME DESIGN ACADEMY V2 Game Design Solution for Education Description The Ignition Game Design Academy is a comprehensive standardsbased curriculum that teaches the student real-world game engine

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Source URL: www.applied-ideas.com

Language: English - Date: 2014-01-09 15:01:38
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